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Rise of the Reds is a Command and Conquer Generals Zero hour Mod. Some say it's the spiritual sequal to Generals. They have their own multiplayer integrated with the modification. A major thing is you need too make sure you have is your command and conquer generals updated to 1.8 and your generals zero hour to 1.4. Another important thing is after downloading and installing Rise of the reds 1.85 you'll need to download and install the Rise of the Reds 1.86 Patch.
My username will always be tweakweak.
you can keep playing you're vanilla game with this mod installed as well you just have to click your generals shortcut rather than your Rise of the Reds Shortcut.
Phase one: Update your game.
Phase TWO: Install RISE of the REDS V1.85 and then Install the Rise of the Reds V1.86 patch
Rise of the Reds Official website
Rise of the Reds official download page
Rise of the Reds ModDb If you prefer that method.
Rise of the Reds official download page
Rise of the Reds ModDb If you prefer that method.
Phase THREE Cleaning up your multiplayer experience.
Port forwarding Rise of the Reds for A more reliable multiplayer Experience.
you need 2 things; a static IP/reservation.
Also access to your Router/Modem firewall (NOT WINDOWS firewall but that should be turned off to play the game properly)
Also access to your Router/Modem firewall (NOT WINDOWS firewall but that should be turned off to play the game properly)
Step one: Set your computer as a static IP address.
Step two:Port Forwarding/Firewall
- open 'cmd'
- type 'ipconfig'
- your DEFAULT GATEWAY IP is your router/firewall
- type This IP address into your browser the two most common examples are '192.168.1.1' OR '192.168.0.1'
- login into your router/modem
- find something called 'port forwarding' or 'firewall' if you cant find it, look up your router model/name and google how to port forward it.
- Once you find the correct page to port forward/firewall add Port 19850 (or you can change the port in the swr.net launcher by hitting configure) as the internal/starting and external/Ending port, or your router might just have one option for port then you need to add your STATIC IP that you gave your computer. make sure you have it enabled for TCP and UDP (BOTH), you might need to do it 2 times to get both (some routers)
- then save it
- now go to game, check direct connect on the launcher, and if you see people in the lobby, you are good to go. (unless no one is on at that current time)
I know its confusing in text, but if you need a more visual experience, searching 'port forward my 'router' (model)' can help you better
and trust me its worth the trouble, absolutely no lag if both players play on direct connect.
EDIT: WHERE TO BUY THE GAME TODAY.
just generals via amazon.com
Generals Zero hour via Amazon
The ultimate collection VIA Origion cheapest option for a collector.
just generals via amazon.com
Generals Zero hour via Amazon
The ultimate collection VIA Origion cheapest option for a collector.
Rise of the Reds (shortened as ROTR or RotR) is a modification for Command & Conquer: Generals Zero Hour, created by SWR Productions. It expands upon the game by continuing the story arc, picking up several years after the conclusion of the Zero Hour campaign, as well as adding two new factions; the Russian Federation and the European Continental Alliance.
Rise of the Reds will also incorporate interpretations of the nine alpha generals that were planned for the original Command & Conquer: Generals, plus six new generals for both new factions. SWR Productions looks to implement a unique general assignment system, as seen in the alpha builds of Generals, where players select a faction in the game's lobby and specific general after a match has started.
The mod is a result of a merger between the Rise of the Reds and Rise of Europe modifications, both of which originated at Fallout Studios.
History
Rise of the Reds is an ambitious project that started in 2004, when an individual known as 'Red Army' started a mod that implemented a resurgent Russian Federation into the Generals universe. After a series of leadership changes that included 'Grazor' and 'Creator' afterwards, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by 'The_Hunter' (possessing fame within the CnC modding community for the ShockWave mod) in 2008.
Development would be moved to what was then known as E-Studios where The_Hunter and his team started to overhaul the project from the ground up, extensively redesigning the Russian faction both visually and technically.
The project saw its first release under new management in December of 2008, labeled Rise of the Reds 1.0 SWR Edition. A follow-up installment called version 1.5 would be released in 2009, while further prominence would be obtained when a merger with 'Sir Maddoc' and his modification Rise of Europe took place. This would lead to the inclusion of the European Continental Alliance as a second fully unique faction to the mod. Soon after its then current release, the development team relocated to its own independent forum at 'SWR Productions' where Rise of the Reds along with the team's other projects has remained since.
1.8
Version 1.8 was released in December 2012, which brought the defensive-oriented European Continental Alliance into the fray.
1.801 and 1.802
Command And Conquer Zero Hour Download
Two patches would follow version 1.8; version 1.801 was released in December 2012 and version 1.802 was released in February 2013.
These patches addresses several bugs, adds new units to all factions and introduces naval gameplay on specific maps included as proof of concept.
1.85
Released in April 2015, version 1.85 adds additional content to all factions and the SWR.net, an online multiplayer service for both Rise of the Reds and ShockWave.
1.86
Released in November 2015, version 1.86 fixed several bugs and add additional units. This is the current public release of Rise of the Reds.
1.87
Currently in open beta[1], version 1.87 will be the final update until version 2.0.
2.0
Plans for version 2.0 includes the following:
- The addition of three unique generals for each faction, which will be selected after a match starts. While these generals will not be as diverse as those found in ShockWave, each will have unique units and structures that play on some of the factions key strengths.
- A new story-driven campaign for Russian Federation and European Continental Alliance.
- A new singleplayer mode which resembles the General's Challenge from the original Zero Hour.
Media
SWR Rise of the Reds 1.7 Release Trailer
Rise of the Reds 1.8 Teaser Trailer
Rise of the Reds 1.8 Christmas Release Trailer
Rise of the Reds 1.85 Teaser Trailer
Rise of the Reds 1.85 Release Trailer
Trivia
- The original Generals was initially supposed to include Russia and European Union as playable factions alongside the three factions that made it to the final release.[2]
References
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Rise Of The Reds Download
We're just over 12 hours away from the release of GTA 5, and it feels as if the industry is holding its breath. This is the twilight hour of PC gaming. This is the moment when I can get away with writing about a two week old update to a six year old mod for a twelve year old game. I'm not even sorry.
The game is Command & Conquer: Generals, the mod is Rise of the Reds, and the update is 1.85.
Rise of the Reds adds two new factions to C&C: Generals—the Russian Federation and the European Union. Of course, it did that years ago when it was first released. So what's new in this update?
'For the last two years,' writes 'NergiZed', 'we have been working hard to present to you a variety of new features, including many new units and abilities for all factions, a complete visual overhaul of Russia and the GLA, the much anticipated GLA Recycler mechanic, countless tweaks to the AI and the inner workings of the game - but most notable of all, the inclusion of our own integrated multiplayer platform.'
The mod also now works with Origin's C&C 'Ultimate Collection'. If you need an excuse to delve back into RTS history, this seems like a pretty good one.
Rise Of The Reds 2.0
You can download Rise of the Reds from its official site, or on ModDB.