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(Redirected from R:TR)
Rome: Total Realism (or RTR) is a complete modification pack originally created by the Total War Center user GaiusJulius for the computer gameRome: Total War, intended to rectify historical inaccuracies in the original game.[1] The mod has been featured in several major gaming sites and magazines, such as PC Gamer (US), PC Gamer UK, and GameSpot. Recent versions of RTR include Rome: Total Realism VII : Grand Campaign, which uses the newer Barbarian Invasion (expansion to Rome: Total War) engine. The mod further improves historical accuracy and introduces new game-play concepts. The last RTR VII series patch was released in 2012.[2]
In 2014, a RTR team moved to the Exilian webforums to work on a new Grand Campaign mod,[3] which among other features is likely to include a more in-depth depiction of Steppe nomad culture and a new original score.
Purpose[edit]
Although the original game Rome: Total War was extremely successful and has been used to animate several historical TV programs (including the tactical simulation Time Commanders), numerous gamers expressed disappointment with the historical inaccuracy of the game. These inaccuracies were acknowledged by the game's creators, Creative Assembly, who admitted the inclusion of numerous anachronisms and inaccuracies in order to improve gameplay experience.
The most severe criticism was reserved for the game's depiction of Ancient Egypt. Rome portrays the Egyptian faction more as the Pharaonic Middle-Eastern empire of the tenth century BC rather than the Ptolemaicsuccessor state to Alexander's empire it actually was in the period of the game (270 BC–AD 14). The developers of Rome stated that a chariot-dominated Egypt that matched their consumers' expectations was considered more fun, and a sounder business strategy, than yet another phalanx-based Hellenistic race to match the four already present in the game (the Greek Cities, Macedon, the Seleucid Empire and Thrace). The RTR developers concluded that the wildly differing starting conditions and other differences between the Ptolemaic Empire and, for instance, Macedon, provided sufficient distinction to provide a unique playing experience without having to resort to adding units from previous millennia. The Egyptian faction has therefore been completely remodeled to better reflect its armies of the time.[4]
The RTR mod also includes hundreds of minor gameplay modifications, altering both the strategic and tactical fields of the game.
Later released was The Iberian Conflict (or T.I.C.), the first in a planned series of 'mini-campaigns' that would lead up to the eventual release of RTR VII: Grand Campaign. The Iberian Conflict focuses on Hamilcar Barca's conquest of Iberia. A few months ago the latest release was presented: Fate of Empires (or F.O.E.). It focuses on the western Mediterranean.
Major changes[edit]
Factions[edit]Roman[edit]
There is only one Roman faction in the game. All four factions from RTW have been condensed into one.
Barbarian[edit]
Barbarian factions have both distinct advantages and disadvantages. Unlike civilized factions, they cannot build stone walls, nor roads better than basic ruts, which inhibits their strategic movement. More importantly, their technology is limited to only three city levels, as opposed to five for civilized factions. Thus they tend to research their most advanced units more quickly than other factions. Barbarian armies are undisciplined and rely on brute force and numerical superiority. Barbarian infantry have greater attack but lower defence in comparison to infantry of other factions.
Greek[edit]
The Greek factions are located in or near the eastern Mediterranean Sea, mainly on the Balkan peninsula and around Anatolia and also in modern Turkey. Greek armies tend to focus on extremely strong infantry which utilize the phalanx formation at the expense of other forms of infantry, cavalry, and archers.
African[edit]
African armies consist of fairly strong cavalry and, notably, elephants, but usually have weak infantry. This is a major disadvantage when facing the Republic of Rome, as the Roman legions destroy most forms of infantry. Main elephant and cavalry support is required for Carthaginian success.
Eastern[edit]
The Eastern factions represent the major states of the Middle East not ruled by the Diadochi (Alexander the Great's successors). Their armies tend to rely heavily on high-quality cavalry, and evidence of Greek influence is present due to Alexander the Great's recent conquest of the area just 50 years prior to the starting date of the game.
Rebels[edit]
The Rebels are a unique faction. Rebels can be informally divided into three groups based on how they operate on the campaign map: Brigands and Pirates (who raid trade routes and attack fleets), Deserters and Freed Slaves (who attack armies of their former faction), or Independent Kingdoms and Rebel Cities (who generally isolate themselves unless they are attacked).
User created mods[edit]
Rome Total Realism Mod allows mini-mods (sub-mods) within the mod itself to enhance the gaming experience. Some of the most popular mini-mods include MetroNaval, Ancient Empires, Extended Realism, and Imperator. These mini-mods modify even further the Rome Total Realism to sometimes allow a different type of a gameplay or balance the statistical issues within the mod.
Newer versions[edit]
Since the mod's original release, the RTR Team has released several more mods in a series called RTR-VII:
See also[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rome:_Total_Realism&oldid=900741603'
Pros
The modifications have made this game addictive and worth playing.
Cons
Its playable and looks historically correct.
Summary
I like the feel of realism this game has. The original publishers should hire the REALISM team to write a new, offiicial game.
{ review.getRatingValue }}
'An awsome mod for moderate to advanced users.'
Rome Total Realism Forum Free
'An awsome mod for moderate to advanced users.'
Feb 23, 2017 Age of Mythology Overview. Age of Mythology Free Download for PC (AoM) is a mythology-based real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 30, 2002 in North America and a. Sep 10, 2018 Age of Mythology Free Download. Age of Mythology Free Download Full Version PC Game setup in single direct link for Windows. It is an awesome Strategy game. Age of Mythology PC Game Overview. After battling through the Age of Empires, it is time to go deeper into the history of mankind, and play in the Ancient cities of the true gods.
Pros
Lots of New Units including the persian phalanx, More Realism, Great Music, Campaign map Extended to India with more realistic cities and graphics.
Cons
Patch 1.2 is required. It would have been better to integrate the mod with 1.5 patch or just the old 1.0. Installation process can be improved.
Pros
Historically accurate, new units, factions and a absolutely huge map to play on. It goes from Spain to the border of india.
Cons
It has most of the kinks worked out but once in a while it will crash on me but it's a mod what do you expect.
{ review.getRatingValue }}
'Great!'
'Great!'
Pros
The fact that it puts a whole load of extra content into the game to make it more 'believeable' makes this a great patch for Rome: Total War. And for a history nut like me its even better!
Cons
Its not compatible with the expansion pack, Barbarian Invasion, though in time maybe there will be one for it.
Cons
I have the newest version 1.3 and it doesn't work with it.Now the whole game doesn't work even after system restore.Uninstall and reinstall the whole game(if uninstall works).
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Rome: Total Realism (or RTR) is a complete modification pack originally created by the Total War Center user GaiusJulius for the computer gameRome: Total War, intended to rectify historical inaccuracies in the original game.[1] The mod has been featured in several major gaming sites and magazines, such as PC Gamer (US), PC Gamer UK, and GameSpot. Recent versions of RTR include Rome: Total Realism VII : Grand Campaign, which uses the newer Barbarian Invasion (expansion to Rome: Total War) engine. The mod further improves historical accuracy and introduces new game-play concepts. The last RTR VII series patch was released in 2012.[2]
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In 2014, a RTR team moved to the Exilian webforums to work on a new Grand Campaign mod,[3] which among other features is likely to include a more in-depth depiction of Steppe nomad culture and a new original score.
Purpose[edit]
Although the original game Rome: Total War was extremely successful and has been used to animate several historical TV programs (including the tactical simulation Time Commanders), numerous gamers expressed disappointment with the historical inaccuracy of the game. These inaccuracies were acknowledged by the game's creators, Creative Assembly, who admitted the inclusion of numerous anachronisms and inaccuracies in order to improve gameplay experience.
The most severe criticism was reserved for the game's depiction of Ancient Egypt. Rome portrays the Egyptian faction more as the Pharaonic Middle-Eastern empire of the tenth century BC rather than the Ptolemaicsuccessor state to Alexander's empire it actually was in the period of the game (270 BC–AD 14). The developers of Rome stated that a chariot-dominated Egypt that matched their consumers' expectations was considered more fun, and a sounder business strategy, than yet another phalanx-based Hellenistic race to match the four already present in the game (the Greek Cities, Macedon, the Seleucid Empire and Thrace). The RTR developers concluded that the wildly differing starting conditions and other differences between the Ptolemaic Empire and, for instance, Macedon, provided sufficient distinction to provide a unique playing experience without having to resort to adding units from previous millennia. The Egyptian faction has therefore been completely remodeled to better reflect its armies of the time.[4]
The RTR mod also includes hundreds of minor gameplay modifications, altering both the strategic and tactical fields of the game.
Later released was The Iberian Conflict (or T.I.C.), the first in a planned series of 'mini-campaigns' that would lead up to the eventual release of RTR VII: Grand Campaign. The Iberian Conflict focuses on Hamilcar Barca's conquest of Iberia. A few months ago the latest release was presented: Fate of Empires (or F.O.E.). It focuses on the western Mediterranean.
Major changes[edit]
Factions[edit]Roman[edit]
There is only one Roman faction in the game. All four factions from RTW have been condensed into one.
Barbarian[edit]
Barbarian factions have both distinct advantages and disadvantages. Unlike civilized factions, they cannot build stone walls, nor roads better than basic ruts, which inhibits their strategic movement. More importantly, their technology is limited to only three city levels, as opposed to five for civilized factions. Thus they tend to research their most advanced units more quickly than other factions. Barbarian armies are undisciplined and rely on brute force and numerical superiority. Barbarian infantry have greater attack but lower defence in comparison to infantry of other factions.
Greek[edit]
The Greek factions are located in or near the eastern Mediterranean Sea, mainly on the Balkan peninsula and around Anatolia and also in modern Turkey. Greek armies tend to focus on extremely strong infantry which utilize the phalanx formation at the expense of other forms of infantry, cavalry, and archers.
African[edit]
African armies consist of fairly strong cavalry and, notably, elephants, but usually have weak infantry. This is a major disadvantage when facing the Republic of Rome, as the Roman legions destroy most forms of infantry. Main elephant and cavalry support is required for Carthaginian success.
Eastern[edit]
The Eastern factions represent the major states of the Middle East not ruled by the Diadochi (Alexander the Great's successors). Their armies tend to rely heavily on high-quality cavalry, and evidence of Greek influence is present due to Alexander the Great's recent conquest of the area just 50 years prior to the starting date of the game.
Rebels[edit]
The Rebels are a unique faction. Rebels can be informally divided into three groups based on how they operate on the campaign map: Brigands and Pirates (who raid trade routes and attack fleets), Deserters and Freed Slaves (who attack armies of their former faction), or Independent Kingdoms and Rebel Cities (who generally isolate themselves unless they are attacked).
User created mods[edit]
Rome Total Realism Mod allows mini-mods (sub-mods) within the mod itself to enhance the gaming experience. Some of the most popular mini-mods include MetroNaval, Ancient Empires, Extended Realism, and Imperator. These mini-mods modify even further the Rome Total Realism to sometimes allow a different type of a gameplay or balance the statistical issues within the mod.
Newer versions[edit]
Since the mod's original release, the RTR Team has released several more mods in a series called RTR-VII:
See also[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rome:_Total_Realism&oldid=900741603'
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